Assassin's Creed Mirage
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jintohaku

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Jintohaku

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About this mod

Increases the height that ejects can gain and increases sprint speed.

Permissions and credits
Contains Scripts for various augments and changes to the game

Game Speed: Alters the speed at which the game runs. Can affect cutscenes so bind a hotkey so you can switch it off at those moments.

Eject Height: Increases and decreases the height gain on ejects. hold shift for up and ctrl for down

Sprint speed: Increases the sprinting speed

Swing: Influences the target height of your swing. Swing up targets higher spots, swing down targets lower spots. Hold shift for up and ctrl for down

Kassandra Jump: Changes the free jump animation to be like the one Kassandra does in AC odyssey

Slower Freefall: Slows the freefall speed from a free jump

Jump Down: The neo version makes your leap prioritize dives and parkour down jumps. Hold ctrl to activate. The old version is there for comparison.

Magnetic Hands: Increases the range of catch ledge

Faster Drop down: Decreases the delay between swinging and dropping down with the drop down button. Can be left on

No Stumble: Limits fall damage and rolling animation upon falling from great heights

No Brick: Disables the in air wall collision animation.

No leap of faith: Disables the leap of faith. Hold R to activate. Change the jmp command to NOP for Super Leap of Faith

Manual Roll: Enables the parkour roll from almost any jump. Hold E to activate.

Jump Gravity: Changes how fast you fall during targeted jumps. Certain animations change depending on the values (positive or negative). Does not affect free jumps or freefall.

Smooth Bar Turns: Enables the animation for turning on a bar while swinging. Hold S while swinging to activate. Diagonal must be activated first for this take effect. Diagonal also makes some diagonal swings more consistent. On occasion the swinging animation can break freezing your character in place.

Manual Jump: For all options hold space to activate. Manual jump and manual jump hold enables jumps to be done from any standing position. No turn free jump limits the free jump animation from playing while doing a manual jump and sharply turning. It can still happen in some cases. Jump height increases the base jump height for manual jumps.

Jump Target Height: Influences the target height for your jump. Up targets higher objects, Down targets lower objects. Hold shift for up and ctrl for down. You can experiment with the values in the scripts to get higher or lower jumps, Or Ignore these entirely by disabling the hotkey.

Less Sticky beams: Allows for manual jumping on beams, ropes and other objects that for crouching

Swing and Drop Down: Still experimenting with this. It makes the sideways swing down move easier to do as well as increases the range for some other drop down moves. Hotkey is C

Drop down: Allows for the drop down jump with the parkour down button to be used from beams and ropes up to a certain height. I think you can already do this with jump target height down so this is a supplement/alternative that works with the parkour down button

Counter Roll: Enables the counter roll skill even without an attack coming towards you whenever you dodge towards an enemy in combat. The hotkey is SHIFT. The script also makes things like basic attacks a bit glitchy so I recommend only holding shift when you want to do the move. You can change the heavy attack from Shift+lmb to just hold lmb.

More Vaults: Enables you to vault over ledges down from nearly any height. The vault height script can be adjusted if you want to experiment with other values though I don't know if some other values will work without crashing. Hotkey is C

Don't let Go: Prevents you from dropping into a freefall from a rope or beam. Useful when you want to use moves with Swing and Drop Down enabled.

Added scripts for Camera height and FOV

Haven't done much testing so I don't know if the new scripts break anything.